Carl Cortez
Independent Game Developer
Hi, I mainly program games. I do other things related to game development as well.
Hi, I mainly program games. I do other things related to game development as well.
I played my first video game, Command & Conquer: Zero Hour, very early on in my childhood. I fell in love with gaming ever since. I started my first stunt with programming with Visual Basic at 11 years old. I am now studying for a degree for Game Programming in University of Advancing Technology.
I developed Witches' Hand which is found on Steam. I was working on Knossium, but as the first big project I've worked on. The code be way better and more performant. I now am working to figure out what kind of game I should develop next.
1. Implement multiple completed games, including 3D games, using common tools, languages and software for web, console, PC or mobile platforms.
2. Design, develop and implement the architecture and infrastructure needed to support a complete game project.
3. Implement and analyze fundamental data structures and algorithms associated with game applications supporting gameplay mechanics.
4. Use software development processes to analyze a project problem and to design, build and test a corresponding software solution.
5. Demonstrate development skills using multiple programming languages, development environments and platforms, including advanced and/or experimental topics in game programming.
6. Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects
GDScript
C#
C++
Python
Java
HTML / CSS / Javascript
A roguelite turn-based strategy game. Where the player will drag shapes, known as AOE, around the battlefield to either destroy your enemies or support your own party. It's a work in progress game, right now just needing some art.
The various things I had to do in order for this to work. Working with Godot. Like saving person's progress. Organizing and responding to playtester feedback. Using composition to create components for characters. Developing a way to create characters fast, with as little code as possible. It also has Steam integrated and is possible to get achievements, stats, rich presence, and other stuff.
A game where pulling the wrong card from your opponent's hand is disastrous, however it can be said from the opponent as well. Rotate and move your card a little to throw off your opponents, play mind games. Make them pull a card that they will regret. This is a work in progress game
A game made in Godot. This is 8 player multiplayer game using Godot Networking combined with Steam Networking. Working in creating a turn-based card game while synchronizing it. Difficult right now as the resources for creating this game is little.
My innovative project for UAT. It's a system of selecting players based on various factors using specific values stored in vectors. It will rely on multiple specific properties rather than a single or combined value.
Really like using Blender & Krita. However, but getting into creating stuff by using nodes.
The following images are made using nodes using Pixel Composer.









I usually use Reaper and love Spitfire Audio for their extensive audio libraries. Won't mind unorthodox samples though.
Will be added soon.
Will be added soon.