Carl Cortez

Independent Game Developer

Hi, I mainly program games. I do other things related to game development as well.

Background

Objectives

Skills

Projects

Hobbies

Background

I played my first video game, Command & Conquer: Zero Hour, very early on in my childhood. I fell in love with gaming ever since. I started my first stunt with programming with Visual Basic at 11 years old. I am now studying for a degree for Game Programming in University of Advancing Technology.

I developed Witches' Hand which is found on Steam. I was working on Knossium, but as the first big project I've worked on. The code be way better and more performant. I now am working to figure out what kind of game I should develop next.

Objectives

1. Implement multiple completed games, including 3D games, using common tools, languages and software for web, console, PC or mobile platforms.

2. Design, develop and implement the architecture and infrastructure needed to support a complete game project.

3. Implement and analyze fundamental data structures and algorithms associated with game applications supporting gameplay mechanics.

4. Use software development processes to analyze a project problem and to design, build and test a corresponding software solution.

5. Demonstrate development skills using multiple programming languages, development environments and platforms, including advanced and/or experimental topics in game programming.

6. Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects

Skills

Languages

GDScript

C#

C++

Python

Java

HTML / CSS / Javascript

Engines/Tools

Projects

Knossium

A roguelite turn-based strategy game. Where the player will drag shapes, known as AOE, around the battlefield to either destroy your enemies or support your own party. It's a work in progress game, right now just needing some art.

The various things I had to do in order for this to work. Working with Godot. Like saving person's progress. Organizing and responding to playtester feedback. Using composition to create components for characters. Developing a way to create characters fast, with as little code as possible. It also has Steam integrated and is possible to get achievements, stats, rich presence, and other stuff.

Hobbies

Art

Really like using Blender & Krita. However, but getting into creating stuff by using nodes.

The following images are made using nodes using Pixel Composer.

Music

I usually use Reaper and love Spitfire Audio for their extensive audio libraries. Won't mind unorthodox samples though.

Will be added soon.

Other

Will be added soon.